Ultra high settings - Official TF2 Wiki - Team Fortress 2
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If cl_new_impact_effects is set to '1', Source Engine 's updated, threaded particle system (as opposed to the original engine's system) is used to render bullet impact effects. The results are most noticeable on glass. Certain community particle effect mods may require the use of this command.
PSA: Disable cl_new_impact_effects! It causes crashing/invisible models
steamcommunity.com
If you have been having crashing/invisible model problems after the January 27th update, check to see if you have cl_new_impact_effects enabled. If you do, disable it by setting it to 0 in console, as well as in your autoexec.cfg file if you have one.
[CS:S] CVar "cl_new_impact_effects" disables (breaks) almost ... - GitHub
github.com
This var was introduced in post-2007 Source Engine games, it will in essence switch impact effects to use Valve's new particle system as opposed to their original hard-coded implementation.
Steam Workshop::Cl_new_impact_effects impact_fx impact effects
steamcommunity.com
These are the new impact particles can be observed in TF2 with the command cl_new_impact_effects 1. I've tried to port them over as accurately as possible, they look 1:1 to me. Note: these can function in-SFM as impact particles, from recording the in-game decals.
Better Rendered Bullet Impact Effects (cl_new_impact_effects 1)
www.youtube.com
http://wiki.teamfortress.com/wiki/Ult... cl_new_impact_effects "If set to '1', this uses the Source Engine's updated, threaded particle system (as opposed to the original engine's system)...
Altered Bullet Impacts Mod for Team Fortress 2 | TF2 Mods
gamebanana.com
BEFORE YOU INSTALL: You MUST use cl_new_impact_effects 1 for this mod’s particles to work! If you don’t have the convar “cl_new_impact_effects” set to “1”, this mod’s particle effects will NOT appear in-game!
Valve Original Particle Impacts Mod for Half-Life 2 | HL2 Mods
gamebanana.com
Particle impact effects replace the hard coded sprite effects of the original game and have the advantage of offering increased detail and higher resolution assets (the old sprite based effects have the advantage of colouring the impact effects based on the texture hit)
[HL2DM] cl_new_impact_effects 1 is broken. #489 - GitHub
github.com
I'm currently working on a content pack for HL2DM that is supposed to replace these effects as I did in TF2, but so far had no luck because of all this being broken in general.
Cl_new_impact_effects 1 Fps boost? - YouTube
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AMD Phenom II 955BE x4@3,5GhzXFX 5770HD 1Gb4Gb Kingston HyperX DDR2@1066MhzSome interesting results, sure are...
New impact effects improve fps. - teamfortress.tv
www.teamfortress.tv
If cl_new_impact_effects is set to '1', Source Engine's updated, threaded particle system (as opposed to the original engine's system) will be used to render bullet impact effects.