Unity - Manual: ShaderLab: SubShader Tags
docs.unity3d.com
You can determine in which order your objects are drawn using the Queue tag. A Shader decides which render queue its objects belong to, this way any Transparent shaders make sure they are drawn after all opaque objects and so on.
Unity - Manual: SubShader tags in ShaderLab reference
docs.unity3d.com
To identify the RenderType value for any SubShader that you want to replace, open its shader source file. The RenderType SubShader tags for Unity’s legacy built-in shaders are listed on the shader replacement page. You can also create your own values for your custom SubShaders.
ShaderLab syntax: SubShader Tags - Unity
docs.unity.cn
You can determine in which order your objects are drawn using the Queue tag. A Shader decides which render queue its objects belong to, this way any Transparent shaders make sure they are drawn after all opaque objects and so on.
Rendering Queues in Unity - LinkedIn
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Rendering Queue is a way of specifying which objects to render first by using tags assigned to the shader. Unity has 5 default Rendering Queue tags: 1.Background (1000) 2.Geometry...
Unity Shader Tags Summary - Programmer Sought
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Tags are used as part of the SubShader to tell the engine when and how to render it. Here are some common tags. Queue : Specify the rendering order, first render with a small value Several values preset by the system: Background (1000) : The first call, usually used for background rendering
Render Queue - unity.huh.how
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Shaders can define defaults in their subshader tags, which can also contain offsets from the keywords, Tags { "Queue" = "Transparent+1" } for example. See subshader tags for more information. Materials can override the render queue via code or via the inspector.
[ShaderLab Learning] RenderQueue Understanding - Programmer Sought
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We can get this control using the Tags {} block. Unity provides us with some default rendering queues, each corresponding to a unique value, to guide Unity to draw objects to the screen. These built-in render queues are called Background, Geometry, AlphaTest, Transparent, Overlay.
Rendering Queues in Unity - Medium
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You can have a specific value for your tag by setting it in the shader Tags {“Queue” = “Geometry+100”} Render queue value should be in [0..5000] range to work properly, or -1 to use the...