c++ - SDL2 main game loop - Stack Overflow
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The main loop should read events, such as key presses and mouse clicks, update your application using how much time has passed since the last update and then render it. This will happen X times per second, which is the frame rate. That code is made in a way in which it could later acommodate this time checking but the lesson on that comes later.
audio - PlaySound in C++ Console application? - Stack Overflow
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In my 2nd semester of university, I made a console (ASCII) game in C++ as semester project. While making that game, It was required to play multiple audio files.
What is the standard C# / Windows Forms game loop?
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When writing a game in C# that uses plain-old Windows Forms and some graphics API wrapper like SlimDX or OpenTK, how should the main game loop be structured? A canonical Windows Forms application ...
How to calculate delta time with SDL? - Game Development Stack Exchange
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I have heard that you can calculate delta time with two functions called SDL_GetPerformanceCounter and SDL_GetPerformanceFrequency. I'm not sure how they work completely, but I heard it is a bit si...
c# - Using timer and game loop - Stack Overflow
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I'm building a simple console game, there is the player who moves when key press down, and there are enemies which moves automatically, each type of enemy moves one time in X miliseconds. As I
python - Pygame restart? - Stack Overflow
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Inside your main program loop, make a new event.key if statement for whichever key you want the player to press to restart the game, then call main () inside the if statement. This will reset everything back to square 1. In my example below, I detect if the user has died and pressed the R key, then restart main ().
Is while (true) with break bad programming practice?
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I think what you are looking for is a do-while loop. I 100% agree that while (true) is not a good idea because it makes it hard to maintain this code and the way you are escaping the loop is very goto esque which is considered bad practice. Try: ... Check your individual language documentation for the exact syntax.
Loop forever and provide delta time - Stack Overflow
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I'm writing an HTML5 Game Development Javascript framework and I want to provide the user the difference in time between the last tick and the current one. setInterval(tick, 16.6666666); function...
c# - How to loop through and destroy all children of a game object in ...
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How to loop through and destroy all children of a game object in Unity? Ask Question Asked 9 years ago Modified 4 years, 3 months ago
Why is a "main" game loop necessary for developing a game?
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I find that most game development requires a main game loop, but I don't know why it's necessary. Couldn't we implement an event listener and respond to every user action? Animations (etc.) could t...